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Showing posts from October, 2019

Blog: Creativity and New Media

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A very big and beneficial product of new media is the ability for one to create an avatar, which fosters creativity. It allows people to use their imagination and make any kind of avatar they want for which they could use to do things they wouldn’t be able to do in real life. These avatars are usually products of virtual worlds such as NBA 2K20 and even Bitmojis, that is integrated with snapchat.             With NBA 2K20, kids and adults from any age have an opportunity to live out their dreams as NBA players through the Myplayer game mode. While it’s not real, it allows people to get an idea of how things really are in the NBA and feel closer to the league and the players. Through this mode people could select different body types, haircuts, facial hair, tattoos, clothes, height, playing style and many more. There are a lot of options of customization which allows one to be unique.             Another product that allows for the customization of an avatar is Bit

Blog: Creativity

New Media fosters and promotes creativity in many ways. Many companies such as Apple have come up with new ways for people to express themselves. The integration of Memojis and Emojis is one example of how new media promotes creativity. The amount of flexibility one has to do whatever they want with them definitely plays a big role in it too. In Claire Cain Miller’s article, “Twitter Serves Up Ideas from Its Followers,” it shows how not only Apple, but other large corporations use new media to expand and better their products. Miller states that Twitter updates and improves their platform based on their users’ ideas. The creators don’t do much besides analyze what their consumers are saying and taking that and turning it into something new. Besides Twitter and Apple, many companies use this method of gathering ideas from their consumers to create something new. These are a couple of ways new media promotes creativity and plays a big role in the success of new products

Modeling Reality with Virtual Worlds

Virtual worlds are a piece of technology/advancement that is very important to our society today. They could be used for entertainment or professional purposes but whichever  it is they, bridge community and creativity. As most technology there are a lot of advantages and disadvantages when working with them. One advantage is that it mimics the real world, therefore it could help improve many activities, such as gaming, prototypes, training programs, and medical operations. However, it is difficult and very time-consuming to truly recreate a virtual reality that captures all the detail. One example of how virtual reality is used is in the article “Avatar II: The Hospital,” by Stephanie Simon. In this article, Simon discusses how health-care services are realizing that practicing in a virtual world could have major benefits. These worlds allowed for nurses to participate in an accurate and complex drill that mimics a real-life crisis. In addition, their ability to mo